Barriers Against Innovation and Stable Employment: The Case of Video Games Development in Germany, Sweden, and Poland
Barriers Against Innovation and Stable Employment: The Case of Video Games Development in Germany, Sweden, and Poland
Friday, 3 July 2015: 2:15 PM-3:45 PM
TW1.3.01 (Tower One)
Innovative capabilities of companies as well as conditions of knowledge work depend on interactions between institutional systems and value chain constellations. This theoretical insight will be demonstrated based on the case of the video games industry in Germany, Sweden and Poland. As a conclusion we will investigate that adverse employment conditions do appear in coordinated market economies like Germany and affect intrinsically and highly motivated experts. The paper will present in detail in how far different institutional conditions in the fields of labour, financing and education contribute to gradual inequalities.